Rugby: ENTER 2

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DESCRIPTION

  1. Use the diagram as suggested starting positions, but be flexible.
  2. 10 carries the ball forward, inviting the opposition defence to press-up.
  3. 12 advances.
  4. 10 passes to 12, 11 could provide decoy or a cancel option.
  5. 15 runs forward, then runs a line support 12, hitting tight on their outside shoulder.
  6. 12 miss-passes beyond 15 to 13.
  7. Think about the other players positions, cancel options and alternatives. Players need to be flexible in attack.

COACHING POINTS

  • Think about what could happen if the move needs to be cancelled, what will happen following the move if we pass the gain line and if we are stopped at the gain line.
  • Run this unopposed, before adding pressure.
  • Run this move with pressure as the team gets better.
  • Think about where you will use with move on the pitch.
  • Think about using cones to mark out starting and target points.
  • Allow players to cancel, but if they do cancel, what are their options?
  • Players heads need to be up, a move should be a fluid attacking strategy.
  • Be aware that on M1 passes there is always an interception possibility.
  • Think about player foot-speed, do the players need to be running flat out all the time?

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