Runners move forward towards the cone opposite to their location.
There will be one ball carrier and one reciever in every set of runners, 3 sets of runners at any one time.
The ball carrier must make a legal pass to the player approaching, avoiding traffic.
That's it - lets get going.
Don't feel that you have to focus on all of the following coaching points, you may have your own. Select the points that most closely match your overall training and session goals
The tempo of this exercise must be high.
Ball carriers work at a speed they are initially comfortable with, building more in more speed and faster decision making as they go - while retaining passing quality.
Passes must remain legal.
Players work hard to avoid traffic, staying up on the ball od their feet.
Passes/pops/flicks from the carrier and the reciever players are weighted correctly in terms of speed, distance, and accuracy. Spin passes are not used when they do not need to be.
The ball carrier uses effective, efficient, and encouraging communication to ensure that they receive the ball when they want it.
Players use good communication to encourage the runner - also helping with the timing and origin of the pass. Communication is vital to this exercise, there will be lots of traffic and lots going on in the center of the grid.
Players can use a variety of passes and can be creative in order to avoid contact, this includes timing their run.
Players can set the ball down, in order for it to be picked by the reciever - they can be creative and should use variety,
Mistakes happen, if we can help players by not having them over-think or get stressed - then we can cut the number of mistakes. Giving players the freedom to make mistakes can actually reduce the number of mistakes and gives players the freedom to enjoy their game and training - while being creative.
The pass is only complete when caught.
Receivers present targets and have their hands up, ready to catch.
Receivers could clap their hands to present a visual and audiable target.
Pop passes have enough air time and are not spinning.
Players react to what they see, they scan the playing area in front of them.
Players stay up on the balls of their feet in the center of the grid, sidestepping and spinning when needed.
Runners use changes in footspeed to avoid traffic and respond to ball presentation.