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Unit Skills - The Scrum

FRONT ROW IN UNION - A guide to safe and effective scrummaging.

Published by the RFU

For more info: www.rfu.com

This guide is designed to show coaches a safe and effective method of building a scrum. It demonstrates the simple one v one scrummage right through to eight person scrums.

We will look at the following issues:

These skills are also available for PDA/Handheld

Scrum 2000.

The scrum is a UNIT. It must act as a unit; all eight players must regard themselves and an eighth part of that UNITY, not as a single individual. Each must have this UNITY as his ideal, and must have the discipline not to get involved in individual battles. Each such battle diminishes the efficiency of the unit.

For example, a confrontation between opposing props might reduce the unit's overall efficiency by 10% even 20%; the same with the hookers.

A niggle between opposing flankers might lower the overall efficiency by 3%, perhaps 5%. A day-dreaming lock, should such a beast exist, by 8% - 9%. Put this together and the scrummage can become 25% less effective.

This is a recipe for poor quality possession and the chance of any effective first phase attack gone. In these circumstances the No. 8 pick-up as a security manoeuvre, rehabilitating the scrum's inefficiency is probably all that is left. Attack wider - no chance. Click here for more information

  Date:
Sportplan
Related Links
IRB: Law 20.
ARU: Scrum.
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